Wand
Wand is a Throne and Liberty weapon.
| Name | Type | Cooldown |
|---|---|---|
| Blessed Barrier | Survival | 30s |
| Burning Time | 21s | |
| Chaotic Shield | Survival | 1s |
| Clay's Salvation | Survival | 45s |
| Corrupted Magic Circle | Attack | 36s |
| Curse Explosion | Attack | 21s |
| Cursed Nightmare | Control | 30s |
| Decaying Touch | 18s | |
| Devotion and Emptiness | Tactics | |
| Enchanting Time | ||
| Endless Curse | ||
| Fountain of Life | Survival | 36s |
| Full of Corruption | Attack | |
| Invincible Wall | Survival | 30s |
| Janice's Rage | ||
| Karmic Haze | Control | 42s |
| Magic Orb | ||
| Merciless Wraith | ||
| Noble Revival | Survival | |
| Pure Healing | ||
| Ray of Disaster | Attack | 36s |
| Redemptive Penance | ||
| Revitalizing Meditation | ||
| Saint's Oath | Survival | |
| Searing Pain | ||
| Selfless Soul | Tactics | |
| Spell of Retribution | ||
| Spiritual Focus | ||
| Swift Healing | Survival | 12s |
| Time for Punishment | Control | 21s |
| Touch of Despair | Attack | 6s |
| Unsatiable Greed | ||
| Valorous Barrier | 30s | |
| Vampiric Contract | Survival | |
| Witching Hour | 42s | |
| Witch's Contract | ||
| Wraith's Beckon | Tactics |
| Name | Category | Effect |
|---|---|---|
| Absolute Damage Response | Defense/Tactic | Increases Damage Reduction and Weaken Chance. |
| Abyssal Touch | Hero | During Curse damage over time dealt by the user, a successful hit creates a(n) 8% chance of applying the Curse Explosion effect to the target that deals 6.6% of the remaining damage over time. Retains the existing damage over time on activation. |
| All Endurance Focus | Defense | Increases all Endurance, and decreases Magic Heavy Attack. |
| All Evasion Mastery | Defense/Tactic | Increases Max Health and all Evasion. |
| All Hit Chance Focus | Attack | Increases all Hit Chances, and decreases Skill Heal. |
| All Species Defense | Tactic | Increases all Species Damage Resistance. |
| All Species Offensive | Tactic | Increases all Species Damage Boost. |
| Attack Range Increase | Attack | Range increases. |
| Attack Speed Focus | Attack | Increases Attack Speed, and decreases Ranged Defense. |
| Bonus Damage Mastery | Attack/Utility | Increases Bonus Damage and Mana Regen. |
| CC Chance Increase | Tactic | Increases all CC Chance. |
| Chaotic Touch | Utility Synergy | On a successful Basic Attack hit, creates a(n) 15% chance of randomly applying Touch of Despair, Decaying Touch, or Time for Punishment to a monster target. |
| Cooldown Speed Focus | Tactic | Increases Skill Cooldown Speed, and decreases Mana Cost Efficiency. |
| Corruption Stack | Tactic Synergy | Full of Corruption's activation condition changes from a target Weakened by you to a Wand skill hit, and instead of dealing additional damage, it now increases magic damage by 3%. (Epic Lv. 5) |
| Curse Duration | Attack | Curse Duration 1s ▲ |
| Damage Over Time | Attack | Damage over time increases by 10%. |
| Debuff Duration Defense | Utility/Defense | Increases Debuff Duration and Skill Heal. |
| Desperate Measures | Attack Synergy | Curse damage over time is boosted by 15%. Healing skills' healing amounts decrease by 20%. |
| Disciple's Rage | Tactic Synergy | Swift Healing, Clay's Salvation, and Fountain of Life change to Corrupted Obliteration, Slothful Cage, and Obliterating Swamp. |
| Dream Demon | Hero | Applying Touch of Despair, Corrupted Magic Circle, Time for Corruption, or Time for Punishment to a monster target creates a(n) 11% chance of applying the Dream Demon effect for 3s. Dream Demon is the same as Sleep, but can't be removed by being attacked. Dream Demon is not affected by Karmic Haze. |
| Enchant Duration Focus | Tactic | Increases Buff Duration, and decreases Mana Regen. |
| Eye of Emptiness | Utility Synergy | The Night effect of Devotion and Emptiness improves by 20%. During the day, it remains at 50% of the original effect. When applied together with Light of Devotion, the 20% improved effect is always retained. |
| Guardian's Spell | Defense Synergy | Applying Enchanting Time enables you to pass through the target. Additionally absorbs 400% of Base Damage. The duration changes to 6s. |
| High Priest | Hero | All healing skills' cooldown decreases by 7.7%. |
| Holy | Hero | Healing skills' healing amounts increase by 6.6%. Curse damage over time decreases by 6.6%. |
| Holy Ghost's Touch | Defense Synergy | The Wraith's Beckon effect disappears and changes to boost the effect of Clay's Salvation, Invincible Wall, and Fountain of Life by 15%. (Epic Lv. 5) |
| Incoming Recovery Focus | Defense | Increases Healing Received, and decreases Magic Hit Chance. |
| Increase Melee Defense | Defense | Increases Melee Defense. |
| Light of Devotion | Defense Synergy | The Day effect of Devotion and Emptiness improves by 20%. At night, it remains at 50% of the original effect. When applied together with Eye of Emptiness, the 20% improved effect is always retained. |
| Magic Heavy Attack Evasion Focus | Defense | Increases Magic Heavy Attack Evasion, and decreases Magic Critical Hit. |
| Magic Heavy Attack Focus | Attack | Increases Magic Heavy Attack Chance, and decreases Ranged Heavy Attack Evasion. |
| Mana Efficiency | Utility | Increases Mana Cost Efficiency. |
| Mana Regen | Utility | Mana Regen increases. |
| Max Damage Mastery | Attack/Utility | Increases Max Damage and Max Mana. |
| Max Mana Focus | Utility | Increases Max Mana, and decreases Health Regen. |
| Melee Evasion | Defense | Increases Melee Evasion. |
| Melee Heavy Attack Evasion Increase | Defense | Increases Melee Heavy Attack Evasion. |
| Noble Punishment | Attack Synergy | When Noble Revival is activated, Skill Heal decreases by 30% and Base Damage is boosted by 50% of Noble Revival. |
| Perception Regen Specialist | Tactic | Increases Stamina Regen, and decreases Max Mana. |
| Reaper's Pact | Tactic Synergy | Saint's Oath changes to increase Skill Damage Boost and damage over time. |
| Selfless Fury | Utility Synergy | Selfless Soul's activation condition changes to an attack skill hit on an enemy, and instead of Skill Heal, it now boosts Base Damage. |
| Silence Chance Defense | Utility/Defense | Increases Silence Resistance and Damage Reduction. |
| Silence Chance Response | Attack/Utility | Increases Critical Hit and Silence Resistance. |
| Skill Damage Mastery | Tactic/Attack | Increases Buff Duration and Skill Damage Boost. |
| Skill Damage Offensive | Tactic/Attack | Increases Skill Damage Boost and Bonus Damage. |
| Skill Heal Focus | Utility | Increases Skill Heal, and decreases Sleep Chance. |
| Skill Heal Increase | Utility | Increases Skill Heal. |
| Skill Resistance Mastery | Defense/Tactic | Increases Skill Damage Resistance and Buff Duration. |
| Stun Chance Defense | Utility/Defense | Increases Stun Resistance and Magic Defense. |
| Vampiric Wound | Attack Synergy | Vampiric Contract, instead of restoring a friendly target's Health, changes to additionally deal the same amount as damage to your target. |
| Weaken Chance Offensive | Tactic/Attack | Increases Weaken Chance and Base Damage. |
| Wisdom Recovery Specialist | Utility | Increases Skill Heal, and decreases Sleep Chance. |
Appears in
Wisdom for the Wilds of Talandre 6 March 2025